Game Studies

In-depth studies of individual stories


As the technology used to develop video games has grown, so too have video game narratives. For decades, games have featured rich, immersive stories that utilize the same storytelling devices as books, movies, and television shows. As such, video game narratives can be studied with the same rigor as their more familiar counterparts, allowing for greater degrees of understanding and appreciation.

At Cutscene University, our goal is to demonstrate how familiar analytical tools can be applied to video game narratives. To achieve that goal, we’ve put together a series of individual Game Studies, breaking down single narratives into their component parts: structure, characters, and themes. Through these studies, Cutscene University students will gain a greater understanding of the stories driving the individual games, as well as the tools used to analyze them. 

The first round of studies will focus on a suite of games from Nintendo’s Legend of Zelda series, teaching students the core skills they need to conduct a narrative analysis. Future studies will be broader in scope, representing a broad variety of genres, publishers, and platforms. The thread that connects them all will be the strength of their stories, allowing for multiple levels of narrative analysis. 

The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Majora's Mask

The Legend of Zelda: The Wind Waker

The Legend of Zelda: Twilight Princess

The Legend of Zelda: Skyward Sword

The Legend of Zelda: Breath of the Wild